Hey, I'm Bryan.

I make tools and games for indie devs.

PlayScout finds the YouTubers and streamers who'd actually play your game. ComposerScout helps you find the composers, artists, voice actors and other creators to make it. And on the side I'm making my own game, No Soliciting. It's all built in public, so come follow along.

Day 11 of building. Level 5, 140 XP to level 6.

The lineup

Two are live, two are on the way.

See everything I'm building

Founding spots still open

The first 20 in each craft to publish on ComposerScout get a founding badge. It's free, and I don't take anything from your gigs. These are the spots left right now, straight from ComposerScout.

5Composers
18Sound designers
16Voice actors
20Artists
20VFX artists
19Programmers
20Writers
20Video editors
16Studios
Claim a spot

Come find me on itch.io

I'm on itch as Maevyra Studios. PlayScout and ComposerScout both have pages there, so if itch is where you hang out, come say hi and give me a follow.

Visit my itch.io page

Devlog

  1. ComposerScout opens up to every craft

    Artists, VFX artists, programmers, writers and video editors can join ComposerScout, with art protection built in, and PlayScout lists got cleaner.

    Read entry: ComposerScout opens up to every craft
  2. ComposerScout's best signup day yet, and a glow-up to match

    10 new ComposerScout members, an Announcements tab and inbox upgrades, a survey about artists, and PlayScout through a Google review.

    Read entry: ComposerScout's best signup day yet, and a glow-up to match
  3. A new look for Maevyra, smarter PlayScout lists, and a ComposerScout tune-up

    maevyra.com got a real look and a welcome email, PlayScout ranks creators by what they post regularly, and ComposerScout got a full outside review.

    Read entry: A new look for Maevyra, smarter PlayScout lists, and a ComposerScout tune-up
All devlog entries

Higher worlds together

Maevyra exists to help small creators get seen, from the indie dev looking for players to the artist or composer looking for their first game.

I'm Bryan, and I build every piece of it myself, in public. Labs makes the tools, Studios makes the games, and the devlog shows how it's going.

Bryan

More about me

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Build updates, lessons learned, and early access to starter kits. The latest entries are always here on the site.